3DE4 R4b6 -Tweaking under the hood3DEqualizer4 Release 4
Latest Update: 07/24/15
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Dear Friends of 3DE!
3DE4 R4b6 has become available today. We mainly fixed a number of calculation core related bugs and added minor features, such as:
fixed a serious bug which caused certain survey projects to show a good deviation, but badly misplaced cameras
under certain conditions passive points had an influence on calculation results
when manipulating the FOV (through various functions) it could happen that inconsistent lens objects were created
a new option has been added which allows finer control about where on the screen a tracking point is valid or not (within the FOV, within the frame or everywhere)
Please see changelog below for more details!
Cheers, Rolf
r4b6
fixed a bug which caused warp4 to crop all image content located outside the FOV
added FOV size & offset as well as orig. resolution textfields to warp4 (v1.4b7)
slightly improved script "Set FOV" (v1.3)
added a new python command which allows to calculate distortion parameters out of a matrix
setting "valid inside frame" is now default for newly created points
fixed a bug which caused 3DE to discard the output of the python console (rare, progress requester active)
slightly improved the behaviour of all list widget sliders
fixed a number of calculation core related bugs
fixed a bug in script "export LD_3DE4 Distortion to Nuke" which caused an error on older versions of 3DE (v1.4)
fixed a serious problem which caused 3DE to "misplace" the camera in 3D space (survey)
fixed a problem which caused passive points to have an influence on the calculation process
fixed a bug which caused lineup controls to freak out (autom. determine rootframes flag disabled)
fixed a bug which caused adjustment scripts "near nodal" & "camera path" to exit with an error (frame range calculation)