3DEqualizer4 R6
  • 3DE4 R6
  • 3DE4 R6b3 - more bugfixes 3DEqualizer4 Release 6

Dear Friends of 3DE!

During the last few weeks we fixed a number of bugs and added a few improvements (thanks to all the beta testers!). As an early christmas present here comes 3DE4 R6b3 - enjoy!

Cheers, Rolf

r6b3
  • added command line tool "create_identity_uv_map" for generating plain stmap files (openexr format)
  • added a python command for retrieving the resolution of the current main window
  • added a command line option to "tde4mhpd" to output its version only
  • added the ability to import animated meshes into 3DE through alembic
  • disabled scale widget "prefs->allow for network calc" under windows (because it made no sense)
  • added an upper limit for row/columns of distortion grids (attr. editor)
  • fixed a bug within script "Python GUI Editor" (save, "can't pickle" error)
  • fixed a bug within script "align to reference pattern" not taking frame offset into account
  • fixed a bug with "lock channels" constraints not working properly (sync/stereo, object point groups)
  • fixed a bug which caused parameter adjustment to crash 3DE (script parameters and network calc enabled)
  • fixed a bug which caused 3DE to crash during startup (rare, specific VPN configuration)
  • fixed a bug with function "generate uv texture map" not working properly for "regular" cameras
  • fixed a bug within script "export flame lens distortion" not working under windows properly
  • improved the behavior of script "calc->triangulate points"
  • fixed a bug with python command "getContextMenuObject()" not working properly on points
  • fixed a bug which caused option "match frame lineup points only" not working properly (F5)
  • fixed a bug which caused lineup controls not to work properly (rare, invert point cloud mode enabled)
  • a number of minor bugfixes and improvements

r6b2
  • fixed a bug which caused lineup points not to work properly (F5)
  • fixed a bug which caused function "finetune all objects" not to work (lock channels constraints activated)
  • improved script "shift curves" (v1.2, timeline editor, thanks to Unai)

r6b1
  • added new script "Align Point to Ref. Pattern"
  • added a new script for exporting distortion to Flame
  • added a new script for importing "undistort stMaps" and converting them to a matrix
  • added new python commands for retrieving specific pixel information of a given image file
  • added new python commands for reading and writing 3DE's preferences
  • added a new, interactive script for importing alembic files
  • added a new script for exporting an alembic file
  • added new functions for extracting 3D survey coordinates from lines and polygons of 3D models (F6)
  • added a new display option to lineup controls for hiding all 2D tracking points no matter what
  • improved the rendering of dense points clouds (F6, z buffer)
  • improved line rendering performance up to 300%
  • added a "FOV crop mask" feature to F1, F2 and F5
  • added a script which allows to define "FVO crop mask"
  • added actual point colors to points object being displayed in the object browser
  • object browser now allows to rearrange the order of 3D models (RMB)
  • added little dots to the 2D tracking curves (F2)
  • significantly improved performance of 3DE's timeline editor (reference frames, many points)
  • added features for rotating the overlay grid (F2)
  • added a new "foreground rendering" feature to overview controls
  • improved script "Save out Rendered Frames" now allowing to define a number of different rendering modes
  • added a python command for setting various rendering modes used by command "saveRenderCacheFrame()"
  • added a new mode to prefs which forces 3DE not to import any compressed buffers into memory (instead always loading those from file)
  • improved the speed for importing .obj file by nearly 50%
  • added a new option to script "Object PGroup Z Distance Tool" which allows to set a tracking point as pivot
  • added a requester which asks for permission to import any "reference only" 3D models (open project)
  • 3DE now deletes deviation curves of disabled points (calc all from scratch)
  • added script "Calc Lens Distortion Overscan Bounding Box"
  • added script "Insert Track" (many thanks to Wolfgang!)
  • added new python commands for supporting hierarchies of list widget
  • added an option to 3D area widget which allows to catch raw mouse events
  • added a new distortion model "3DE4 Anamorphic - Rescaled Degree 4"
  • added a GUI editor for python scripts
  • added some minor improvements to script "export maya" (v2.6)
  • added a few python commands for reading and writing openexr camera attributes
  • fixed a bug which caused curve editor to "generate" new keyframes (object point groups, global space option enabled)
  • added new python commands for manipulating a scene node's selection state
  • added a new python command for saving out a screen capture of the main window
  • added a new python command for setting the selection state of a curve key
  • added a new camera attribute for importing openEXR data- or display window
  • added a new camera attribute for importing the left or right eye of openEXR files (sxr "extension")
  • added display/data window, sxr support to warp4 (v1.6b1)
  • added a "-scale" command line option to warp4
  • added a "-sxr_import_right_eye" command line option to warp4
  • added a new option to 3DE's "Nudge Tool" (frame toggle - explicit frame)
  • added a feature to parameter adjustment window which forces 3DE to display samples with a deviation greater than 10 pixel
  • 3DE now automatically adds a scrollbar to "docked' python panels
  • improved font rendering performance by up to 50%
  • added a progress requester to script "Reload 3D Models"
  • improved stability of 3DE's license server software "flcd4" (v2.1b1)
  • fixed an annoying bug which caused the system ID of a machine to change on a regular basis (Windows only)
  • fixed an update problem when importing footage through python (setCameraSequenceAttr() command)
  • fixed a problem were zoom curves became unintendedly replaced (calc zoom curve, frame range calculation)
  • fixed a bug which caused 3DE to crash when loading a project (rare)
  • fixed a bug which caused 3DE to crash during parameter adjustment procedure (windows, many to-be-adjusted parameters)
  • fixed a large number of calculation core related bugs
  • fixed a bug which caused 3DE to partially create flatlines in their 3D pos/rot curves (segments with low number of points)
  • improved performance of parameter adjustment window (cancel complex adjustment procedure)
  • fixed a bug which caused 3DE's solver to cancel a calculation (10000+ frames)
  • improved performance of 3DE's network calculation feature (rare, small projects)
  • fixed a bug which caused 3DE to crash when generating a UV texture map (sync/mocap)
  • fixed a bug which caused 3DE to crash (calc all from scratch, mocap, extract overall motion manually)
  • fixed a bug which caused 3DE's solver to mix up zoom values and fixed focal length (dynamic distortion)
  • fixed a bug which caused script "triangulate points" to create "bad" point positions (rare, v1.2)
  • improved script "export fast buffer compression file" (thanks to Unai)

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