today we published the first beta version of a new 3DEqualizer major release (R6). Since there have been a number of smaller feature requests sitting there for some time now, we decided to split the development in two parts. With r6b1, we are concentrating on several different areas, such as improved pipeline integration, streamlining the UI, more options for importing/exporting external data, etc.
Some highlights are:
a native distortion export for Flame which makes use of GPU shaders
a Python GUI Editor
import & export of Alembic files
a new, anamorphic distortion model for addressing rescaling problems