3DEqualizer4 R3b1
  • 3DE4 R3
  • 3DEqualizer4 R3b1 3DEqualizer4 Release 3

Dear Friends of 3DE!

Today we lift the curtain on a new major release - 3DE4 R3 beta 1. As with every new major release new license keys are needed, so please renew your support contract (if you haven't already) and request your upgrade keys asap!

Here are the new features of this first beta version:

  • we added a new infrastructure for calculating dynamic parameter curves such as focal length (zooming), focus distance and interocular distance. It represents a very robust approach, which even comes to good results when only a low number of points are available (minimum: 4 survey or 6 survey free points).
  • There is a new tutorial which describes the new features in detail:
    3DEqualizer4 [advanced] - Zooming
  • we implemented a new dynamic distortion mode which allows to control distortion through focus distance (instead of focal length). With this new feature anamorphic "lens breathing" artifacts finally can be addressed!
  • 3DE's overview controls provides a new render caching feature which stores rendered frames in its image buffers. This allows to have realtime playback for any kind of shot, regardless of its complexity - such as high-density lidar geometry rendered with motionblur in stereo anaglyph!
    In addition, there is a python interface which allows to save out rendered frames to disk in full quality.
  • we added a new frame offset feature, allowing to define the actual number of a camera's first frame.

Please see a detailed changelog below!

3DE4 Release 2 *final* is now available, as well - however, it is equal to the last beta version (r2b5.1).

Cheers, Rolf

r3b1
  • added a new infrastructure for calculating dynamic parameter curves such as zoom, focus and interocular distance (curve editor)
  • improved the behaviour of mode "view all" (curve editor)
  • added a new function to store rendered frames in 3DE's image buffers for a later realtime playback (overview controls)
  • added a new python command for saving a rendered frame to disk
  • added a new python script for saving out a sequence of rendered frames to disk (overview controls)
  • added a function to remove all rendered frames from 3DE's image buffers (main winodw->playback->clear render cache only)
  • added a python command for removing all rendered frames from 3DE's image buffers
  • added a new dynamic distortion mode which allows to control distortion through focus distance (instead of focal length)
  • added new python commands for modifying a lens' dynamic distortion mode
  • updated python scripts "import/export lens" to make use of 3DE's new dynamic distortion modes (v1.4)
  • added new python commands for adding and removing parameters from 3DE's parameter adjustment window
  • added new python commands for manipulating its near & far clipping planes
  • added a textarea for entering project notes (attribute editor->project)
  • added new python commands for manipulating the project notes
  • added a new feature which allows to specify an arbitrary first frame number to be displayed in 3DE's user interface (attribute editor->camera)
  • added new python commands for manipulating a camera's frame offset attribute
  • added new python commands for manipulating a 3d model's point snapping attribute
  • added a new python command for centering the first selected item of a list widget
  • function lineup controls->edit->project points on model now indicates how many points have been successfully modified
  • fixed a bug with 3DE's python comsole window (crash upon 2x cursor down)
  • fixed a bug which caused 3DE not to ask for overwriting an already existing project file (main window->3de4->save project as, rare)
  • fixed a minor gui update problem in connection with sync
  • and camera-constraints (attribute editor)
  • set default settings for distortion grid to "red" & "checkerboard" (attribute editor->camera)
  • set default distortion model to "3de4 radial standard, degree 4"
  • fixed a bug which caused 3DE to create "weird" pos/rot edit curves (curve editor, rare)
  • implemented a new toolchain for compiling 3DE under bloody windows (eventually improved stability)

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