The next beta of Release 2 is here. R2b3 mainly provides a massive Lineup Controls update:
new "lineup only" type of points which can be dragged into position, allowing for much more intuitive and faster lineups
new hidden lines & backface culling rendering options (individual 3D Model objects)
new functions for extracting survey from lines and faces
new distortion scale allows to modify distortion while maintaining 3D consistency
highly improved memory efficiency & importing performance when working with large 3D Model objects
new option "reference only" prevents 3DE4 from embedding 3D Model data into 3DE4's project files
a large number of new python commands for accessing 3D Model, as well as Geo line objects
In addition, we added "equisolid angle" compensation code to our "Degree 8 Fisheye" distortion model, new python commands for building "list" widgets and a number of bugfixes & improvements for 3DE4's calculation core... see below changelog for more details!
Cheers, Rolf
r2b3
added hidden line rendering option for individual 3d model objects
added backface culling rendering option for individual 3d model objects
added an option to lineup controls which forces 3de4 to display all other 3d cameras
added a new function "center models" which moves the camera so that all survey models become visible (lineup controls)
added new functions for extracting 3d survey coordinates from lines or faces of a 3d model (lineup controls)
added a scale to modify distortion while maintaining rot/pos consistency of current camera (lineup controls)
added a remove keyframe function to lineup controls
added a new feature for dragging special "lineup only survey" points, which provides rapid 3d lineup of cameras (lineup controls)
added a new feature which allows to create and drag a new "lineup only" point in one step (lineup controls, "extract" enabled, CTRL+click/drag)
improved importing speed and memory efficiency for (large) obj files
added a "reference only" attribute for 3d models which forces 3de4 not to embed 3d model data into its project files
fixed a minor display problem within 3de4's license manager requester ("r1 only" licenses, "manage only" mode)
disabled "automatic keyframe" option by default for newly created points
added an option to show/hide the deviation tracking bar (motiontracking controls>view>configure point infos>show tracking deviation)
improved speed when opening large project files
added a number of python commands for retrieving 3d model attributes
added a number of python commands for modifying geo line objects
added a number of python commands for creating and manipulating list widgets
generally improved behaviour of 3de4's calculation core for frames with less than 4 tracking points
a number of bugfixes and improvements for 3de4's calculation core
added a lens distortion option to script "export nuke cornerpin stereo stabilization" (v1.4)
improved autocenter options, now operating on subpixel accuracy (motiontracking-, lineup controls)
added script "create regular points from matrix" to 3DE4's standard set of scripts (distortion grid controls)
added so-called "equisolid angle" fisheye compensation routine to distortion model "Radial
Fisheye, Degree 8"
fixed a bug which caused 3DE4 to fail when calculating a zoom curve (lock channels constraint activated)
fixed a bug which caused warp4 to clip bright rgb pixels to 1.44043 (openEXR, v1.2b3)
fixed a bug which caused warp4 to connect to an X server (Linux/OSX, command line mode)
r2b2
added a deviation bar which displays the current's frame tracking quality during 3DE4's manual tracking procedure (pattern tracking)
added an option which forces 3DE4 to create new 2D keyframes automatically based on tracking deviation (pattern tracking)
added an option which forces 3DE4 to stop the tracking procedure in case of too large tracking deviation (pattern tracking)
fixed a bug which caused the timesliders of cameras not to be sync'ed to each other (sync and stereo enabled)
added a script for copying mocap point animations from one sequence to another (object browser>edit>copy mocap anim. data)
added a script for exporting full 3D solve data to After Effects