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The unique blend of efficiency and uncompromising accuracy of 3D-Equalizer
V3 relieves the CGI artist of odious tracking burdens and speeds you
straight through to the creative zone of perfecting the aesthetic
parameters of your project, while others are still stalled and grid-locked
with mind-numbing geometrical problems from the dark ages...
Please follow this link to a Flash™-Demo of 3D-Equalizer's new
innovative features. >>
3D-Equalizer V3 now
allows you to associate multiple sequences to each other that have
been shot simultaneously at the same moment in time. These time-synchronous
sequences can be recorded using regular camera equipment, even if
running at different speeds (frames per second). The timeshift of
each sequence can be manually or automatically compensated on a sub-frame
basis.
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MPEG-movie
of a motion capturing project using 3 static cameras (850kb) |
By the use of this feature, 3D-Equalizer V3 is able to acquire high-
precision motion capture data. Multiple cameras record a moving object
simultaneously from different angles. These cameras can be either
static or moving ones. In some situations a camera can be replaced
by a simple mirror, so that motion capturing with even only a single
camera is possible!
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MPEG-movie
of a motion capturing project using a static camera and a mirror
(903kb) |
Applications range from tracking an actor's face, to transfering his
emotions to a computer generated character, up to classic full-body
motion capture. Since 3D-Equalizer V3 is a non-realtime post production
system, projects can also be fine-tuned on a 2D tracking basis. This
guarantees the best possible aggregate motion capture results.
3D-Equalizer's reconstruction quality on synchronized sequences is
so excellent that it can be applied to matchmoving without any problems.
This results in a completely new technique which enables matchmoving
of non-rigid objects, e.g. a moving actor's body or curtain fabric
being moved by the wind.
3D-Equalizer's matchmoving
algorithms are based on 2D motiontracking. To obtain best-quality
3D matchmoves, very precise 2D motion tracks are needed. The better
the quality of your project's 2D tracking, the better your final 3D
reconstruction quality will be.
In its 5th year, we've revamped 3D-Equalizer's original functions
with completely newly-developed 2D tracking routines. Our marker tracker
and regular pattern tracker have been entirely rewritten. Their precision,
speed and color handling have been significantly improved. Furthermore,
our new edge tracker can be activated in situations where 2 or more
straight lines come together and build an edge. By design, 3D-Equalizer's
new marker tracker and edge tracker are both immune to error accumulation.
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| Project
of 2700 automatically tracked points |
Now, in addition to 3D-Equalizer's manual motion tracking features,
a completely new autotracking system has been integrated. Once activated,
it searches for hundreds or even thousands of good potential patterns
and automatically tracks them throughout their usefulness in each
shot. Lost patterns are being auto-replaced by new ones. Several parameters
can be adjusted to control the behaviour, quality and speed of 3D-Equalizer's
new autotracking system, saving much time - especially on complicated
shots!
For your convenience, the new autotracking system is fully integrated
within 3D-Equalizer's system operations. This means you can switch
back and forth between manual and automatic tracking as often as you
like.
Tracks that have been created during the autotracking procedure can
be edited, merged with other tracks, retracked manually or simply
deleted. Tracks that have been created with 3D-Equalizer's manual
trackers are properly acknowledged by its autotracking system.
The new camera constraints
allow you to give 3D-Equalizer's calculation core necessary additional
information about your camera motion path and the camera's rotation.
By using 3D-Equalizer's new positional camera constraints you can
force the camera motion path to lie on a plane, on a straight line,
on the surface of a sphere or on a circle path.
Furthermore, 3D-Equalizer V3 now has three rotational camera constraints.
Each can be activated separately to force the X-, Y- and/or Z-rotation
channels to become zero, in order to eliminate any tilt, pan and/or
roll movement.
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